![]() ![]() Some recent examples in the free-to-play PC gaming world would include titles like WildStar, Orcs Must Die! Unchained, Total War: Arena, and Gigantic. To some degree, we all expect the small, fly-by-night games that were developed in a weekend to be unstable and have short lifespans with the very occasional surprise hit (Flappy Bird comes to mind), but as the industry becomes more saturated, even the mid-sized games that had decent budgets and hype might also face the same fate. ![]() Or, more to Fahey's point, should game developers and the industry as a whole be prepared for irate consumers to take to the various corners of the internet if that happens en masse in 2019, as he thinks might be the case?įahey's article primarily focuses on mobile games, but his general point is still valid as it relates to free-to-play gaming as a whole. In other words, if I spend $100 to buy outfits, boosts, and the occasional loot box, should I be upset if that's all rendered worthless when the game disappears. Over on, Rob Fahey talked today about free-to-play games shutting down and the kind of consumer backlash that might ensue when that happens due to players “losing” the virtual items they paid for. ![]()
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